For example, a base minigun does 8 damage per bullet. PC Xbox One Playstation 4 Enemies that die while frozen respawn in a broken state, laying on the ground immobile and unable to fire. In Fallout 4, Legendary weapon effects are special modifications applied to basic weapons that use special prefix modifiers, not obtainable elsewhere. … is the common Rusty Laser Pistol (Dam 7) better than the legendary Lone Wanderer (Dam 2-7)? Top Contributors: Jasynergy, CruelBus, Memegaman03 + more. Like unique weapons, Legendary weapons can be given a custom name. Irradiates user. Granted, the weapons they come with are usually fairly weak legendaries like Smuggler's End or Lone Wanderer, but that's like 2 or 3 drops in one. Legendary Dwellers . Bear in mind certain weapons can be unusually challenging to left-click when dropped, so if this is unsuccessful, use GetPlayerGrabbedRef instead. I can't seem to be able to craft a legendary weapon even though it seems I got the recipe for it. Open console and enter "GetPlayerGrabbedRef." It sends out the selected Vault dweller out into the hostile wasteland to scavenge for supplies. There are a variety of weapons to choose from in Fallout Shelter. In fallout shelter are weapons with higher damage better than weapons with lower damage? They will also almost always kill the player if they get caught by any recoil damage. I tried with 6 people in the room and resetting the game it seems that did not work. ; Apr 4, 2017 @ 4:35am < > Showing 1-15 of 47 comments . When fired and the player has at least 3 Fusion cores, the weapon will seemingly drain most of one core, however it will then no longer drain any further energy, resulting in the weapon having infinite ammo. Fires an electrical charge that arcs between targets. Last Edited: 4 Jan 2017 1:35 pm. Fallout Shelter Wiki Guide . The Orwell Orchards bomb shelter is an unmarked location underneath Orwell Orchards in the Forest region of Appalachia. The most obvious targets are all types of melee-focused enemies from mole rats or feral ghouls all the way up to deathclaws. Hits cause more stagger, and targets take bleed damage. Two shot has an ability to provide a slight damage up when applying weapon mods which reduce damage. Weird bug, but you aren't alone out there. While only doing 10 points of damage each, the damage from the weapon effect is shown directly under the weapon's normal damage as additional damage, thus enabling it to be increased with respective perks. Other Energy don't function correctly at all, and results in the gun changing its firing animations and sound effects from a laser/plasma/fire-based weapon to a ballistic gun, including a stream of casings being ejected from somewhere behind or inside the weapon. As such, they're paramount for the vault survival, and who you as an overseer must pay attention to if your Vault is to thrive. There are other additionally rare weapons appearing in yellow badges which you may equip your dwellers with. I saw this the other day and loaded the room with 6 people to craft it and couldn't. Fallout Shelter. Equip your dwellers with Fallout Shelter best weapons for a better chance of survival at the Wastelands. Everyone is free to create a new page or edit an existing one.If you have any questions about the wiki or helping out, you can ask one of Nukapedia's administrators.. However, explosive weapons such as the Fat Man see almost no benefit, as the damage multiplier does not apply to explosive damage. Is the rare Hardened BB Gun (Dam 0-4) worse than the common Rusty Sawed-Off Shotgun (Dam 6)? accuracy, but costs 50% more AP, Fires an additional projectile, but has +25% more recoil, +33% V.A.T.S. This returns the RefID of the item you're holding in the air. It therefore does 1.2 * (8 + 15) = 27 (rounded down) per bullet, instead of just (1.2 * 8) + 15 = 24 damage. The "Berserker" mod occasionally causes a miscalculation of damage; the damage decreases if not wearing any base clothing (army fatigues, vault jumpsuit, jeans and t-shirt, etc.). At rank 5, it therefore does 2 * (8 + 15) = 46 damage per round, and NOT just (2 * 8) + 15 = 31 damage. https://fallout.fandom.com/wiki/Legendary_weapon_effects?oldid=3398468, Does more damage the lower the player character's Armor Resistance (up to 200% at 0 resistance), Blocking has a 25% chance to set attackers on fire for 50 damage, Does more damage the lower the user's health is (5% damage per 5% health lost, up to +95% damage at 5% HP), Reduces damage by 15% while blocking or sprinting, 10% chance to deal 100 Electrical damage on a successful block, Time slows down for a moment while aiming, The final shot in the magazine deals twice the normal damage, 25% chance to disarm attackers on a successful block, Bullets explode on impact doing 15 points area-of-effect damage, Does 50% more damage against Mirelurks and bugs, Does 10 points cryo damage and will freeze targets on critical hits, 20% chance to freeze the enemy when blockng attacks, Damage increased by 15% after each consecutive hit on the same target, Does 10% more damage when looking down the sights, Sets target on fire for 15 points of damage, Does double damage if the target is at full health, Does 50 points additional radiation damage, Does increased amounts of damage the more withdrawal effects the Sole Survivor is suffering (+195% dmg with 11 chem addictions, 1 alcohol addiction, and dark craving), Critical shots do double damage and the critical meter fills 15% faster, Does 50% more damage against super mutants, Sets ammo capacity equal to the amount one is carrying, Provides 75% faster movement while aiming, Does increasing amounts of damage as the night grows longer and less damage during the day, Ignores 30% of the target's damage and energy resistance, Adds 10 points of energy damage and can turn enemies into goo, Target is poisoned for 10 seconds (3 points poison damage per second), Slows time momentarily as the last round is chambered, Take 15% less damage while standing and not moving, If not yet in combat, 100% increased V.A.T.S. will often launch the target dozens of meters into the air and hurl them a considerable distance, especially if one of the salvo's first hits already dealt the killing blow. ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." You can't stack several mods on a single item, but you can replace a mod with another one via the console. This list will detail the 10 best legendary dwellers in Fallout Shelter, providing you with stats as well as interesting trivia! For example, given two fully identically modified .50 sniper rifles, one a Ghoul Slayer's and one a Two Shot, the former will do 64 base damage to any enemy and (64 * 1.5) = 96 to Ghouls; while the latter will do a consistent (as demonstrated above) 101 damage to any and all enemies, Ghouls or not. Take your favorite fandoms with you and never miss a beat. If the player has less than 3 cores, the weapon will instantly drain them. Ranged weapons will use 25% less AP and gain 33% increased hit chance; on melee weapons will have their AP cost by reduced by 40%. There are multiple weapons that can be found during Fallout Shelter's gameplay. Fallout Wiki is a FANDOM Games Community. Apr 9, 2017 @ 9:21am Weapon disappeared / bug I found a rusty railway rifle in the quest "the mysterious disappearing spuds", but when my crew got back it was gone. Check from Ol' Painless to Farmer's Daughter, some of them are off. Freezing, Incendiary and Plasma infused mods are most effective on automatic or low base damage weaponry. Exploring is an assignment you can give in Fallout Shelter. They are used to equip Vault dwellers who are unarmed by default, and are useful for protecting your Vault against attacking raiders and creature infestations, as well as improving the chance that explorers survive. Lighter weight, changed ammo type to 5.56, +25% fire rate, -15% reload time. A fallout shelter is an enclosed space specially designed to protect occupants from radioactive debris or fallout resulting from a nuclear explosion.Many such shelters were constructed as civil defense measures during the Cold War.. During a nuclear explosion, matter vaporized in the resulting fireball is exposed to neutrons from the explosion, absorbs them, and becomes radioactive. Keeping your eye out for these dwellers is quite important, no doubt you’ll have at least 1 and if you don’t realise it, your playthrough will become much easier. Can be charged up to 5 times. Laser weapons, such as the Laser rifle appear to function as intended at first as the visual effect functions correctly. Therefore a Two-shot weapon will do more damage than the shots of an identically modded normal weapon and its unmodded variant combined. This weapon mod can be added to ranged weapons via console, e.g. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. That's with the room fully upgraded, 6 Dwellers with full stats, with one wearing level 7 Strength clothes and the rest with level 5 Strength clothes, plus a pet that takes 30% off the crafting time. On the other hand, shotguns benefit from explosive shots at least as much as the minigun does, multiplying their damage output based on the amount of shot/beams in each round fired. Fallout Shelter, Bethesda’s free-to-play mobile spin-off of the hugely successful post-apocalyptic RPG series Fallout, allows you to become the Overseer of a designated vault and assign your vault dwellers to various tasks -- such as providing power, water, food, and RadAway packs for exposure to radiation.. E.g. With rank 1, for example, the weapon then does 8 + (1.25 * 15) = 26 damage per bullet. hit chance, 25% less Action Point cost, Deals +25% damage and limb damage, but has +25% more recoil, Targets bleed for 25 points of additional damage, spread over 5 seconds. The weapon workshop is a crafting room that unlocks at a vault population of 22 dwellers. Legendary weapons are most commonly found on the bodies of "Legendary" variants of enemies. These weapons can be equipped by the vault dwellers with focus on protecting themselves during exploration of the wasteland, from feral ghoul, raider, deathclaw, and radscorpion attacks, or radroach and mole rat infestations.All weapons found in Fallout Shelter have \"Rusty,\" \"Enhanced,\" \"Focused,\" \"Hardened\" and other versions which will subtract or add damage to the weapon. John Sheppard. Top Contributors: Jasynergy, CruelBus, Memegaman03 + more. Explosive shots fired from a weapon with this modifier, and unlike shots fired with weapons bearing the Incendiary effect, will not ignite oil pools. Taken together, this allows the minigun to far exceed its traditional base damage, doing a maximum of 2 * (8 + (2 * 15)) = 76 damage per round, instead of the 46 damage per round as with other weapon classes. Legendary weapons can also be awarded for completing certain quests and can be found in tribute chests, but rarely. Assigned pets can be used either inside the vault or outside in the wasteland. All Two Shot weapons can deliver up to double the damage of their base, unmodified variant. Oddly, despite its buggy nature, a unique Gatling laser has this effect: The movement speed while overburdened is the same as that while not overburdened - thus, a player can continue moving at running speed while overburdened simply by aiming down a weapon's sights continuously. 1 Background 2 Layout 3 Notable loot 4 Appearances 5 Gallery 6 References The bomb shelter was used by Ian Orwell and his wife Cheryl to survive the Great War and for months it worked. Piper. A Subreddit For Discussion of and Information about Fallout Shelter, the iOS and Android Vault Simulation Game Based (Non-Canonically) on the Fallout Series. I will add another thing I have not mentioned the weapon crafting station is also level 3 at max. Some weapons can only be crafted in the workshop a… This is great because a lot of the things you will craft are either rare or legendary items, which are difficult or impossible to find in the Wastelands. If you are new to wikis, consider joining the Vault Academy.You may also want to read the help pages and policies and guidelines. There are ninety outfit types that can be unlocked. Fallout Shelter - How to get Pets, Legendary Characters, Weapons, Outfits, and Junk explained What you would do with those goodies from Lunchboxes and … Walking away should trigger their crash into the ground, killing the Vertibird. Kneecapped Vertibirds will hover just above ground level for as long as you remain in the area. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. The crafting TIME is greyed out and won't let me craft. Well, many legendary dwellers come with a legendary outfit or weapon or both. Helping out; All pages can be edited and you are welcome to join us and contribute to this wiki. As only the weapon's base damage is added, a shot from a heavily modded version of a two-shot weapon may do significantly less than twice the damage of a shot from a non-legendary version of the weapon modded in the same fashion. This can make finding the corpse for looting difficult at times. Unlike unique weapons, they are randomized and are never named. A scatter laser rifle with this effect can outdamage any other weapon in the game, turning Legendary Mythic Deathclaws into a pile of limbs in a single shot. Those would be the only things holding you from making it. This means that a Two Shot weapon can easily do more damage than an identical weapon with one of the race-specific damage prefixes (Assassin's, Exterminator's, Ghoul slayer's, Hunter's, Mutant slayer's, Troubleshooter's). Fallout 4 Rare Weapons - TOP 10 Most Powerful Legendary Weapons! I have 29 dwellers. The bleeding effect also triggers on robots and synths. "Berserker's Shielded Gauss rifle", Equipping 7 pieces (weapon, helmet, left arm, left leg, right arm, right leg, chest) will negate all damage; except. Press J to jump to the feed. This list will detail the 10 best weapons in Fallout Shelter, using the info provided you’ll be able to out-fit your dwellers correctly! The risk-reward element of exploring the wasteland in Fallout Shelter is pretty simple. As it uses the base damage for the second projectile's damage, a mod which lowers damage (such as an automatic receiver) will be averaged with a higher damage rating, giving both bullets slightly higher damage than the weapon would have without Two shot. The Furious effect does not increase the radiation damage on the. The way Fallout 4 handles unique weapons is a significant departure from the ways of Fallout 3 or New Vegas. Outfits are sets of clothing that Vault dwellers can wear in Fallout Shelter. Fallout Shelter has about 139 unlockable weapons which you can acquire while exploring through the wastelands. Probably need all the pieces to the Blueprint or the materials needed to actually craft it. E.g. Are any of your living quarters merged to 3 rooms, and max level ? Like the outfit workshop, the weapon workshop is placed as one room that takes up three room spaces. The effect will trigger regardless of where the target is hit. While rare, a Two Shot weapon can miss on a critical hit. The Demolition Expert perk only affects the explosive component. Yes, I have absolutely everything needed. 1 Overview 2 How S.P.E.C.I.A.L Attributes Affect Exploring 3 Fixed-time events 4 References Sending Dwellers on excursion to the Wasteland will allow them to find outfits, weapons, and, of course, caps. Look up the ModID below for the desired legendary weapon effect, note it as well. I just started crafting a legendary weapon and some legendary clothing: The legendary weapon, a MIRV (damage 22-27), will take 1 day and 7 hours. For example, at rank 4 of Big Guns and rank 3 of Lone Wanderer, a. It does, however, help punching through the target's armor, delivering more of the applied mods' damage. In addition, powerful weapons that are balanced only by reload times, such as the. 10. Fallout Shelter's new Survival Mode has been out for four days now, after debuting in the game's latest update, and we spent most of the weekend banging our heads against the latest addition to Besthesda's smash-hit mobile game.Unsurprisingly, Survival Mode can be a bit rough, especially for those of us who haven't been able to dedicate hours and hours of time to the game since launch. Certain legendary variants of weapons encountered early in the game - such as laser muskets and pipe pistols - will not spawn on Gunners, but will always have a chance to be found on legendary enemies with an area-specific low level cap (e.g. Pick up the item in the air by holding E (how you would normally drag ragdoll and other objects around). However the actual damage of the explosion becomes completely ludicrous, instantly killing almost any foe in a single hit. A short burst will usually be enough to turn them into sitting ducks, making them unable to close in on their target and therefore depriving them of almost any threat potential. APoCaLyPSE NoW. Mean Green Monster. Kneecapper weapons should not be used to attack flying. These can spawn at random locations throughout the Commonwealth, depending on the difficulty setting, and will almost always have a legendary piece of equipment in their inventory, either a Legendary weapon or Legendary armor. - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! Similarly, maxed out the perk does 8 + (2 * 15) = 38 damage per round. Option is light dark and does not have the word locked in the middle of it but yet I can not craft it. Closed out and came back a day later and i could with just one dweller. For more detailed information on this category, please visit the topic article: Fallout Shelter weapons. Legendary weapons cannot be scrapped, but can be further modified and traded with vendors. With rank 1 heavy gunner, you get +20% damage, but that bonus is applied to both the original 8 and the explosive 15. Press question mark to learn the rest of the keyboard shortcuts. [verification overdue]. When looking at the effect in the Creation Kit, the effect used to determine the percentage of Armor/Energy penetration is the same as the, Based on stats from the Creation Kit, non-automatic weapons have a 30% to stagger a target each hit, while automatic weapons have 5%. According to an article from IGN, Legendary Dwellers would have 40 SPECIAL stat distributed to their attributes and come with outfit and weapon. This can exclude some rapid fire weapons however, as the extra recoil may make them difficult to use. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout Shelter > General Discussions > Topic Details. Legendary Dwellers will also start at a high level, which makes them more powerful. Last edited by paralysis. 10. Pets are domesticated small animals: cats, dogs and parrots, that confer a bonus effect on the dweller to which they are assigned. This helps to provide a larger variety of weapons. Killing almost any sort of enemy with a powerful Explosive-enhanced automatic weapon in V.A.T.S. BUILD THE PERFECT VAULT Create a brighter future…underground! 1 Overview 2 Legend 3 Unarmed 4 Melee weapons 5 Small guns 5.1 Craftable 6 Energy weapons 7 Heavy weapons There are a variety of weapons featured in Fallout Shelter. This makes the Kneecapper effect most effective on automatic weapons or shotguns, as any single hit will trigger the effect regardless of damage. If that enemy was shooting from behind cover, their line of sight will be broken, thus preventing them from attacking any longer until the Survivor digs them out. I once couldn't craft legendary weapons and after much head-scratching realized that while I had triple-checked the materials, I didn't have enough caps. One-hand or two-hand melee weapons have 50%, which allows weapons like, It is not normally possible to find heavy weapons like the. Fallout Shelter. The longer they’re out exploring, the higher the probability of terrific loot. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. They are the workforce, defenders and explorers for the vault. As a nod to the epic Fallout 4 release that Fallout Shelter preceded, players can now craft clothing and weapons! There is a lower limit on crafting time, preventing it from being reduced below 2:52 using SPECIAL only; it can be further reduced with petbonuses, however. While enemies with ranged weapons still pose a threat even with their legs crippled, they collapse to the ground when the effect triggers and remain prone for some seconds, taking them out of the fight temporarily. Legendary effects can provide the same effects as unique weapons, though; a "Relentless .44 pistol" is identical to Kellogg's pistol. Hunter's, Ghoul Slayer's, Assassin's, Exterminator's, Troubleshooter's, Mutant Slayer's, Cavalier's, and Sentinel's) mod stacks with the armor and weapon mod of the same name. All Damage Reduction (i.e. This could be caused by some form of damage calculation error with laser weaponry. I have everything needed, both the blueprints and crafting materials, as I said, only the time is greyed out and the other themes don't have that issue... Do you have enough caps? Edit: Seeing as how you pulled "Type" from the Fallout Wiki, I'd also like to point out that they have "Heavy Weapons" as a separate category from "Energy Weapons", not a sub category as you've indicated here. The Nocturnal modifier works following way: Legendary effects can be added to items through the console by following the next steps: As a simpler alternative to points 2 - 4 you can simply left-click on the item when it is lying on the floor. To be able to craft it and could n't keyboard shortcuts the Gatling laser a... 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